

In the very short time since their introduction into LOTRO (Summer of 2010), and into Gaming in general, all three terms have come to be used in to mean the same thing. #First things first: Managing and Controlling Plugins below for more details.Ī Lua Script? A Lua? A Plugin? A Lua Plugin? or.

(See the discussions in the Lua Forum at: Lua Scripting (BETA) )Ī tremendos amount of "standardization" has been created by Lunarwater's LPC and Turbine's Plugin manager. Other aspects, are requested features which have simply not been implemented in the Interface. Some aspects of Plugins, considered both desirable and mandatory by the players, are circumscribed by Turbine - for example, no plugin may "issue "commands," thereby preventing the creation of Macros or assisting "Botting" in contravention of the EULA and TOS polices of LOTRO. Lua Scripting and UI skinning are other examples. It ended up being a full-on revamp and expansion of the entire vault system. The entire revamp came out of a desire to just make them better. There is more coming, and the dev responsible has read this thread and mentioned that I should point out that there's a lot he can do, but that this is a per project and so it's not a top shelf priority.Īs an example of a pet project that became a major system overhaul. The Alienware FX project was one of those. these an be small things they saw suggested on the forums or reworks of existing systems they think need some attention, or just little tweaks and features here and there. Pet Projects.ĭevs are given a bit of free time here and there to investigate or work on pet projects. This seems like a perfect opportunity to introduce. If that Developer "moves on," support for that project may or may not be continued by someone else who has a similar interest. There is no commitment about their future.įrom Turbine's point of view, the Lua interface itself is a "Pet Project" - something which the Turbine Developers are encouraged to have, but which has no official sanction from Turbine. Remember that all Plugins including support for the Lua interface itself are "labors of love." Others have been well maintained and "honed to perfection" over the years. Many Plugins have been created, and like fireworks, made a big splashy display then faded into the night. In the years since the introduction of the Lua interface to LOTRO (Summer of 2010), plugins have matured significantly. 6 Managing Plugins once installed, and in-game.


